直接上代码
#include<bits/stdc++.h>
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
#define Nor if(B.x<5) B.x=5;
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
using namespace std;
int ti(float a) {return ((int)(a*10+5))/10;}
void Setpos(float x,float y){COORD pos;pos.X=ti(y*4)/2;pos.Y=ti(x);SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}
void Color(int a){if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);}
int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
struct bullet{float x,y,vx,vy;int what;int a,t,How;int life;bool kill;}B[100001];
void Map(int a,int b);
void Pan(int a,float x,float y,int b){
float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
for(int i=0;i<3;i++){
if(a==-1){if(abs(x-Nox)+abs(y-Noy)<1.5) {if(B.what==-10)Exp+=2;if(B.what==-11)Exp+=1;B.life=0;if(B.life==0&&b==bl) bl++;Map(3,b);break;}}
if(a==-2){if(abs(x-Nox)+abs(y-Noy)<2.5) {if(B.what==-2)Exp+=5,Biao+=5;if(B.what==-3)Fire=300,Ice=0,Fir=3;if(B.what==-4)Water=200;if(B.what==-5){Wind=70;Ding=28.25;Ice=0;if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(B.what==-6){Thun=200;system(&#34;color 1F&#34;);Sleep(20);system(&#34;color 6F&#34;);Sleep(10);system(&#34;color 0F&#34;);}if(B.what==-7)Magne=300;if(B.what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);if(B.what==-9)Exp=fmin((float)Expmax,Exp+20);B.life=0;if(B.life==0&&b==bl) bl++;Map(3,b);break;}}
}if(Wind==0&&Thun==0&&(B.kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
for(int i=0;i<3;i++){
if((Wind>=1||Thun>=1)&&abs(x-Nox)+abs(y-Noy)<2.5) {if(B.what<98)Exp+=2;B.life=0;Map(3,b);break;}
if(a==1) {if(abs(x-Nox)<0.5&&abs(y-Noy)<1) {if(B.what>=99)Blo-=10;if(B.what==14)Blo-=15,Ice=100,B.life=0;else if(B.what==15)Blo-=20,Ice=0,B.life=0;else if(B.what==17)Blo-=5,Drug=100,B.life=0;else if(B.what>=13&&B.what<=17)Blo-=10,B.life=0;else Blo-=15;B.kill=1,Killb=20;Kill=1;Map(3,b);break;}}
if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
if(abs(x-Nox)+abs(y-Noy)<1.5) {
if(a==2)Blo-=20;
else if(a==8)Blo-=10;
else Blo-=15;B.kill=1,Killb=20;Kill=1;if(a!=2){B.life=0;if(B.life==0&&b==bl) bl++;Map(3,b);break;}}}
if(a==4) {if((Wind>=1||Thun>=1)&&abs(x-Nox)<1.5&&Noy-y<=0&&Noy-y>=-8) {if(B.what<98)Exp+=2;B.life=0;Map(3,b);break;}if(abs(x-Nox)<1&&Noy-y<=0&&Noy-y>=-8) {Blo-=25,B.kill=1,Killb=20;Kill=1;Vy=-1;Y-=0.5;break;}}
}
}
void Map(int a,int b){
Color(0);
if(a==-1){
if(Boss==1||Boss==6){if(Bwhat1==5){if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<&#34;==&#34;;else Setpos(Bx1,By1),cout<<&#34; &#34;;}else{Setpos(Bx1-1,By1-0.5),cout<<&#34; &#34;;Setpos(Bx1,By1-1),cout<<&#34; &#34;;Setpos(Bx1+1,By1-0.5),cout<<&#34; &#34;;if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<&#34;======&#34;;}}
if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);cout<<&#34; &#34;;Setpos(Bx2,By2-1);cout<<&#34; &#34;;Setpos(Bx2+1,By2-1),cout<<&#34; &#34;;Color(0);if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<&#34;======&#34;;}
if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);cout<<&#34; &#34;;Setpos(Bx3,By3);cout<<&#34; &#34;;Setpos(Bx3+1,By3-1),cout<<&#34; &#34;;Color(0);if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<&#34;=======&#34;;}
if(X<0)return;if(X>=17&&X<=19){Setpos(X-1,Y);cout<<&#34; &#34;;Setpos(X,Y-1);cout<<&#34; &#34;;Setpos(X+1,Y-1),cout<<&#34; &#34;;}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<&#34; &#34;;Setpos(X,Y-1);cout<<&#34; &#34;;Setpos(X-1,Y-1),cout<<&#34; &#34;;}else if(X>23){Setpos(X,Y-1);cout<<&#34; &#34;;Setpos(X-1,Y-0.5),cout<<&#34; &#34;;}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<&#34; &#34;;Setpos(X+1,Y-1.5),cout<<&#34; &#34;;}else if(X<17){Setpos(X,Y-1);cout<<&#34; &#34;;Setpos(X+1,Y-0.5),cout<<&#34; &#34;;}if(Thun>0){Setpos(X-2,Y-1),cout<<&#34; &#34;;Setpos(X+2,Y-1),cout<<&#34; &#34;;Setpos(X,Y+2),cout<<&#34; &#34;;Setpos(X,Y-2.5),cout<<&#34; &#34;;Setpos(X-1,Y+1),cout<<&#34; &#34;;Setpos(X+1,Y+1),cout<<&#34; &#34;;Setpos(X-1,Y-2),cout<<&#34; &#34;;Setpos(X+1,Y-2),cout<<&#34; &#34;;Setpos(20,Y-2.5),cout<<&#34;============&#34;;}if(Wind!=0){Setpos(X+1,Y-5);cout<<&#34; &#34;;Setpos(X,Y-5);cout<<&#34; &#34;;Setpos(X-1,Y-5);cout<<&#34; &#34;;Setpos(20,Y-5),cout<<&#34;========&#34;;}if(Water!=0){Setpos(X,Y-4);cout<<&#34; &#34;;Setpos(X+2,Y-3.5);cout<<&#34; &#34;;Setpos(X-2,Y-3.5);cout<<&#34; &#34;;Setpos(X+1,Y-3.5);cout<<&#34; &#34;;Setpos(X-1,Y-3.5);cout<<&#34; &#34;;Setpos(20,Y-5),cout<<&#34;========&#34;;}if(Fire!=0){Setpos(X,Y+1),cout<<&#34; &#34;;Setpos(X+1,Y),cout<<&#34; &#34;;Setpos(X-1,Y-1),cout<<&#34; &#34;;Setpos(20,Y-1);cout<<&#34;======&#34;;}
}
if(a==0){
if(Boss==1||Boss==6){if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<&#34;█&#34;,Color(0);else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<&#34;︻&#34;,Setpos(Bgo1[5],Bgo1[6]-1),cout<<&#34;【&#34;,Setpos(Bgo1[5],Bgo1[6]+1),cout<<&#34;】&#34;,Setpos(Bgo1[5]+1,Bgo1[6]),cout<<&#34;︼&#34;,Color(0);else{Setpos(Bx1-1,By1-0.5),Color(0),cout<<&#34;●●&#34;;Setpos(Bx1,By1-1);if(Bwhat1==2&&Bgo1[1]<=5)Color(1);else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);else if(Bwhat1==6&&Bgo1[1]<=5)Color(8); else Color(4);if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<&#34;██(&#34;;else cout<<&#34;)██(&#34;;Setpos(Bx1+1,By1-0.5),cout<<&#34;……&#34;;Color(0);}}
if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);Color(0),cout<<&#34;\\ &#34;;Color(0);cout<<&#34;●&#34;;Setpos(Bx2,By2-1);Color(3);cout<<&#34;◥&#34;;Color(5),cout<<&#34;JJJ&#34;;Color(0),cout<<&#34;>&#34;;Color(3);Setpos(Bx2+1,By2-1),cout<<&#34;◢█◣&#34;;Color(0);}
if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);if(Bwhat3==3||Bwhat3==9) Color(1);else if(Bwhat3==4||Bwhat3==10) Color(4);else if(Bwhat3==5||Bwhat3==11) Color(5);if(Bwhat3==11)cout<<&#39; &#39;;else if(Bwhat3==6) Color(3);else Color(2);cout<<&#34;●-&#34;;Setpos(Bx3,By3);if(Bwhat3==11)cout<<&#34;/&#34;;else cout<<&#34;┃&#34;;Color(0);Setpos(Bx3+1,By3-1),cout<<&#34;●●●&#34;;}
if(X<0)return;if(Ren==2) Color(12);if(Ren==3) Color(1);if(Ren==4) Color(3);if(Ren==5) Color(4);if(Ren==6) Color(2);if(Drug!=0&&T%5!=0) Color(11);if(Drug!=0&&T%5==0) Color(11);if(Ice!=0) Color(6);if(b==1) Color(8);if(Li!=0) Color(5);if(Ren==1&&Killb>0&&T%4<2) Color(13);if(Wind>0&&T%4<=1) Color(1);if(Wind>0&&T%4>=2) Color(0);if(Thun>0&&T%4<=1) Color(1);if(Thun>0&&T%4>=2) Color(6);
if(X>=17&&X<=19){Setpos(X-1,Y);cout<<&#34;●&#34;;Setpos(X,Y-1);cout<<&#34;━/&#34;;if(T%10<3) Setpos(X+1,Y-1),cout<<&#34;┛╲&#34;;else if(T%10<6) Setpos(X+1,Y-1),cout<<&#34;┦ &#34;;else Setpos(X+1,Y-1),cout<<&#34;╯>&#34;;if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<&#34;┛╲&#34;;else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<&#34;┦ &#34;;else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<&#34;╯>&#34;;}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<&#34;●&#34;;Setpos(X,Y-1);cout<<&#34;━\\&#34;;if(T%10<3) Setpos(X-1,Y-1),cout<<&#34;┓╱&#34;;else if(T%10<6) Setpos(X-1,Y-1),cout<<&#34;┪ &#34;;else Setpos(X-1,Y-1),cout<<&#34;╮>&#34;;if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<&#34;┓╱&#34;;else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<&#34;┪ &#34;;else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<&#34;╮>&#34;;}else if(X>23){Setpos(X,Y-1);cout<<&#34;━ ●&#34;;Setpos(X-1,Y-0.5),cout<<&#34;│>&#34;;}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<&#34;━ ●&#34;;Setpos(X+1,Y-1.5),cout<<&#34;╱ >&#34;;}else if(X<17){Setpos(X,Y-1);cout<<&#34;━ ●&#34;;Setpos(X+1,Y-0.5),cout<<&#34;│>&#34;;}if(Thun>0){Setpos(X-2,Y-1),cout<<&#34;▄▄&#34;;Setpos(X+2,Y-1),cout<<&#34;▄▄&#34;;Setpos(X,Y+2),cout<<&#34;▌&#34;;Setpos(X,Y-2.5),cout<<&#34;▌&#34;;Setpos(X-1,Y+1),cout<<&#34;█&#34;;Setpos(X+1,Y+1),cout<<&#34;█&#34;;Setpos(X-1,Y-2),cout<<&#34;█&#34;;Setpos(X+1,Y-2),cout<<&#34;█&#34;;}if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<&#34;★&#34;;if(Wind>1){if(T%6<2)Color(1);else Color(0);if(T%8<=1){Setpos(X+1,Y-5);cout<<&#34;---- --&#34;;Setpos(X,Y-5);cout<<&#34;- --- -&#34;;Setpos(X-1,Y-5);cout<<&#34;--- - --&#34;;}else if(T%8<=3){Setpos(X+1,Y-5);cout<<&#34;------ &#34;;Setpos(X,Y-5);cout<<&#34; -- ---&#34;;Setpos(X-1,Y-5);cout<<&#34;----- - &#34;;}else if(T%8<=5){Setpos(X+1,Y-5);cout<<&#34; ------&#34;;Setpos(X,Y-5);cout<<&#34;-- -- -&#34;;Setpos(X-1,Y-5);cout<<&#34;- ----- &#34;;}else if(T%8<=7){Setpos(X+1,Y-5);cout<<&#34;-- ----&#34;;Setpos(X,Y-5);cout<<&#34; --- -- &#34;;Setpos(X-1,Y-5);cout<<&#34;- - ----&#34;;}}if(Water!=0){Color(1);if(T%20<5){Setpos(X+2,Y-3);cout<<&#34;■&#34;;Setpos(X+1,Y-3.5);cout<<&#34;■&#34;;Setpos(X-1,Y-2.5);cout<<&#34;■&#34;;Setpos(X-2,Y-3);cout<<&#34;■&#34;;}else if(T%20<10||T%20>=15){Setpos(X+2,Y-3);cout<<&#34;■&#34;;Setpos(X,Y-4);cout<<&#34;■■&#34;;Setpos(X-2,Y-3); cout<<&#34;■&#34;;}else if(T%20<15){Setpos(X+2,Y-3.5);cout<<&#34;■&#34;;Setpos(X+1,Y-3);cout<<&#34;■&#34;;Setpos(X-1,Y-3.5);cout<<&#34;■&#34;;Setpos(X-2,Y-3);cout<<&#34;■&#34;;}}if(Fire!=0){if(T%6<3)Color(4);else Color(5);if(Fir>=1)Setpos(X,Y+1),cout<<&#34;●&#34;;if(Fir>=2)Setpos(X+1,Y),cout<<&#34;●&#34;;if(Fir>=3)Setpos(X-1,Y-1),cout<<&#34;●&#34;;}
}
if(a==1||a==3){
if(B.what==1){Nor;Setpos(B.x,B.y-1);if(ti(B.x)==20)cout<<&#34;======&#34;;else cout<<&#34; &#34;;if(B.life!=0){B.y-=B.vy;Setpos(B.x,B.y);if(B.How<=1) Color(13);else Color(4);cout<<&#34;●&#34;;if(a==1) Pan(1,B.x,B.y,b);}}
if(B.what==2){Nor;Setpos(B.x-1,B.y-1);if(ti(B.x-1)==20)cout<<&#34;======&#34;;else cout<<&#34; &#34;;Setpos(B.x,B.y-1);if(ti(B.x)==20)cout<<&#34;======&#34;;else cout<<&#34; &#34;;Setpos(B.x+1,B.y-1);if(ti(B.x+1)==20)cout<<&#34;======&#34;;else cout<<&#34; &#34;;if(B.life!=0){B.y-=B.vy;Setpos(B.x,B.y);Color(5);if(B.How==0){Setpos(B.x-1,B.y),cout<<&#34;↑&#34;;Setpos(B.x,B.y-1),cout<<&#34;←┼ →&#34;;Setpos(B.x+1,B.y),cout<<&#34;↓&#34;;}else if(B.How==1){Setpos(B.x-1,B.y-1),cout<<&#34;↖ ↗&#34;;Setpos(B.x,B.y),cout<<&#34;╳&#34;;Setpos(B.x+1,B.y-1),cout<<&#34;↙ ↘&#34;;} if(a==1) Pan(2,B.x,B.y,b);}}
if(B.what==3||B.what==5){Nor;Setpos(B.x,B.y);if(ti(B.x)==20)cout<<&#34;==&#34;;else cout<<&#34; &#34;;if(B.life!=0){B.y-=B.vy;B.x-=B.vx;Setpos(B.x,B.y);if(B.How==1) Color(5);else Color(4);cout<<&#34;◎&#34;;}}
if(B.what==4){Nor;Setpos(B.x,fmax((float)0,B.y-8));if(ti(B.x)==20){for(int i=max(0,(int)B.y-8);i<=B.y;i++)cout<<&#34;==&#34;;}else {for(int i=max(0,(int)B.y-8);i<=B.y;i++)cout<<&#34; &#34;;}if(B.life!=0){B.y-=B.vy;Setpos(B.x,fmax((float)0,B.y-8));Color(6); for(int i=max(0,(int)B.y-8);i<=B.y;i++)cout<<&#34;═&#34;; if(a==1) Pan(4,B.x,B.y,b);}}
if(B.what==6||B.what==8||B.what==9){Nor;Setpos(B.x-1,B.y);if(ti(B.x)-1==20)cout<<&#34;==&#34;;else cout<<&#34; &#34;;Setpos(B.x+1,B.y);if(ti(B.x)+1==20)cout<<&#34;==&#34;;else cout<<&#34; &#34;;Setpos(B.x,B.y-1);if(ti(B.x)==20)cout<<&#34;======&#34;;else cout<<&#34; &#34;;if(B.life!=0){B.y-=B.vy;B.x-=B.vx;Setpos(B.x,B.y-1);if(B.what==6){if(B.How<=1) Color(1); else Color(6);}if(B.what==9){if(B.How<=1) Color(4); else Color(8);}if(B.what==8)Color(5);Setpos(B.x-1,B.y);cout<<&#34;︹&#34;;Setpos(B.x+1,B.y);cout<<&#34;︺&#34;;Setpos(B.x,B.y-1);if(B.How%2==1) cout<<&#34;〔●〕&#34;; else cout<<&#34;﹝○﹞&#34;; if(a==1) Pan(6,B.x,B.y,b);}}
if(B.what==7){Nor;Setpos(B.x,B.y);if(B.How<0) for(int i=19;i>=20+B.How;i--) {Setpos(i,B.y);cout<<&#34; &#34;;}if(B.How>0) for(int i=21;i<=20+B.How;i++) {Setpos(i,B.y);cout<<&#34; &#34;;}if(B.life!=0){B.y-=B.vy;if(B.How<0) for(int i=19;i>=20+B.How;i--) {Setpos(i,B.y);cout<<&#34;║&#34;; if(a==1) Pan(7,i,B.y,b);}if(B.How>0) for(int i=21;i<=20+B.How;i++) {Setpos(i,B.y);cout<<&#34;║&#34;; if(a==1) Pan(7,i,B.y,b);}}}
if(B.what==10||B.what==11||B.what==12){Nor;Setpos(B.x,B.y);if(ti(B.x)==20)cout<<&#34;==&#34;;else cout<<&#34; &#34;;if(B.life!=0){B.x-=B.vx;B.y-=B.vy;if(B.How==1){B.vy-=0.2;}else B.vx-=0.35;if(B.x>=25) B.x=25,B.vx*=-0.8;if(B.what==11&&B.y<=1) B.y=1,B.vy*=-1;if(B.what==12&&B.y<=1) B.y=1,B.vx=0,B.vy=-0.5,B.How=1;Setpos(B.x,B.y);if(B.what==11)Color(1);else if(B.what==12)Color(5);else Color(0);if(B.t%4<2)cout<<&#34;▃&#34;;else cout<<&#34;▍&#34;;if(a==1) Pan(B.what,B.x,B.y,b);}}
if(B.what>=13&&B.what<=17){Nor;Setpos(B.x,B.y);if(ti(B.x)==20)cout<<&#34;====&#34;;else cout<<&#34; &#34;;if(B.life!=0){B.x-=B.vx;B.y-=B.vy;Setpos(B.x,B.y);if(B.what==14) Color(1);else if(B.what==15) Color(4);else if(B.what==16) Color(5);else if(B.what==17) Color(3);else Color(2);cout<<&#34;●&#34;;if(B.what==14)cout<<&#34;*&#34;;if(B.what==15)cout<<&#34;&#34;;if(B.what==16)cout<<&#34;<&#34;;if(B.what==17)cout<<&#34;X&#34;;} if(a==1) Pan(1,B.x,B.y,b);}
if(B.what==98&&B.life!=0){B.y-=B.vy;Setpos(B.x,B.y);if(ti(B.x==20))cout<<&#34;==&#34;;else cout<<&#34; &#34;;if(B |